Source group · 6 artworks · 1 families
shader legends
Shader legends — the most-cited GLSL fragments from the early shadertoy era.
Path on disk: library_external/shader_legends/
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Domain Repetition — Inigo Quilez tile-with-warp
shader_legends · IQDomainRepetition
Inigo Quilez's 'Domain Repetition' technique from his 2008 article.
Hash without Sine — Dave Hoskins hash art
shader_legends · TaterHashArt
Dave Hoskins's celebrated 'Hash without Sine' family of cross-platform-stable pseudo-random hash functions, presented as art.
Improved Noise — Ken Perlin (SIGGRAPH 2002, faithful reimplementation)
shader_legends · KenPerlinNoisePure
Ken Perlin's Improved Noise (SIGGRAPH 2002) ported faithfully to numpy.
Pixel City — top-down procedural city
shader_legends · PolygoncityPixelCity
A top-down 50x50 procedural city built from a deterministic hash of grid cells.
Shane Flow Field — particles in an fBM flow
shader_legends · ShaneFlowFieldFBM
Inspired by Shane's Noisey Image Flow Lines (Shadertoy 7sSSzw).
Shane Organic Noise — layered Perlin with rotation and twist
shader_legends · ShaneOrganicNoise
Shane Olsson's 'organic noise' Shadertoy technique: a base Perlin-style gradient noise is sampled in multiple octaves, with each successive layer rotated by an angle proportional to the layer index and twisted by sinusoidal warping about the canvas centre.