evolving.art / play
Play any of the 157 artworks — fullscreen, live, in your browser.
Every artwork in the library has a dedicated /play/<slug>/ page that runs
the algorithm at fullscreen, with live parameter sliders, a hide-UI mode for clean viewing,
and prev/next navigation between artworks. Pick one below, or open the sketchbook to flip
through them all.
Featured plays
These run the real playground algorithm (not a generic stand-in), so the visual matches the playground demos exactly.
All 157 plays
Sorted alphabetically by title. Each card links to its /play/<slug>/ page
with prev/next navigation. Or browse the full library with
all 123 formulae.
- Gesture Driven Field
- Lissajous 3D
- Mechanical Flower Spline
- Pleated Fabric
- Simple Harmonic Motion
- Strata Landscape
- Wave Interference
- 2D FFT Texture Spectrum (WebGPU butterfly FFT)
- Compute Particle System (WebGPU @compute pattern)
- Data Particle Field (Refik Anadol — Machine Hallucinations / AI Data Sculptures)
- Dreamscape Field (Refik Anadol — Dreams / Nature Dreams)
- Latent Walk (Refik Anadol — Unsupervised / Machine Hallucinations)
- Parallel Reduction (WebGPU workgroup-shared-memory tree reduction)
- Tile Blur (WebGPU separable Gaussian tile-shared-memory blur)
- Cherniak Ringers (Dmitri Cherniak — Ringers)
- Chromie Squiggle (Snowfro / Cherniak — Squiggles)
- Genesis (DCA — Day-Zero Art Blocks)
- Hobbs Flow Field (Tyler Hobbs — Incomplete Control / Fidenza)
- Hobbs Watercolor Blob
- Hobbs Watercolor Edge (Tyler Hobbs — Soft Textures / Watercolor)
- Penne 80s Vector (Aaron Penne — outrun perspective wireframe)
- Penne Bones of the Earth (Aaron Penne — Apparitions)
- Daily Sketch Curve Morph (Synthetic Gesture)
- data.matrix Glitch Grid (Binary Cellular Automaton + Beat Faders)
- FFT-Spectrum Particle Field (Synthetic Audio)
- Reactive Concentric Rings (FFT-Band-Driven)
- SND Grid Sequencer (Multistability Pulse Grid)
- Boundaries
- Cellular Automata Worm
- Cyclic Cellular Automaton
- Diffusion Limited Aggregation
- Fibers (curling brush)
- Main Vein
- Reaction Diffusion (Gray-Scott)
- 3D Menger sponge level-3 wireframe
- Mandelbox fold-scale 2D projection
- Mandelbulb power-8 2D projection
- Poincare-disk hyperbolic tiling (Escher / Coxeter)
- Sierpinski tetrahedron (tetrix) 3D chaos game
- Interruptions (Molnár)
- Line Arrangements (Mohr)
- Paint by Numbers (Haeberli)
- Plotter Trajectories (Hébert)
- Walk-through-Raster (Nake)
- Computer-Aided Painting (Schwartz)
- Hypertransformations (Molnár)
- P-159 D (Mohr)
- Raster Sequence (Nake)
- Structure Computer (Cohen / AARON)
- Text Rain (Utterback & Achituv)
- Wall Drawings (LeWitt)
- Cherniak Constellations (Dmitri Cherniak point-cloud + graph)
- Cherniak Nibbles (Dmitri Cherniak cell-eating cellular automata)
- Hobbs Color-Field Overlay (Tyler Hobbs compositional method)
- Hobbs QLIQUE (Tyler Hobbs — QQL dense-streamline tangle)
- Hobbs Spirograph (Tyler Hobbs — Petal Loops / Elektroanima)
- Penne Imprecise Balance (Aaron Penne stacked-blocks column)
- Penne Ringers (Aaron Penne concentric ring extrusion)
- Boids Flock (Hodgin Murmuration)
- Fractional Brownian Motion noise
- Magneto Particles (Hodgin Magnetosphere)
- Mulberry32 PRNG (stratified scatter)
- Saturn Rings (orbital resonance)
- Smooth-Minimum SDF field
- Worley / Cellular Noise
- Binary Ring
- Bit 10001
- Box Fitting
- Box Fitting Img
- Bubble Chamber
- Buddhabrot
- City Traveler (variation A)
- Cubic Attractor
- Guts (crossing knot)
- Happy Place
- Henon Phase
- Henon Phase Deep
- Intersection Aggregate
- Intersection Momentary
- Limb Sand Stroke
- Limb Strat
- Limb Stroke
- Node Garden
- Offspring
- Orbitals
- Peter de Jong Attractor
- Sand Dollar
- Sand Stroke
- Sand Traveler
- Stitches
- Substrate Watercolor
- Hydra Video Synth (numpy port of Olivia Jack's Hydra)
- P5Live sin/cos Spirograph Sketch
- Strudel 16-Step Pattern Visualiser (4x4 grid of sample-typed shapes)
- TidalCycles Mini-Notation Pattern Visualiser
- Topolectures (Olivia Jack) — 2D cell grid + text snippets + audio-amplitude pulse
- DeepDream Field (Mike Tyka — AI: DeepDream / Inceptionism)
- GAN Watercolor (Helena Sarin — Neural Bricolage / #latentDoodles)
- Glitch (Mario Klingemann — glitch-print aesthetic)
- Memories of Passersby (Mario Klingemann — Memories of Passersby I)
- Neural Biodiversity (Sofia Crespo — Neural Zoo / Artificial Natural History)
- Style Transfer Field (Gene Kogan — ml4a)
- Floraform Growth
- Hyphae Network
- Radiolarian Lattice
- Subdivided Columns
- Voxel Field Cross-Section
- Additive Synthesis Waveform Visualisation
- Inverse-distance Attractor Network
- Kaleidoscope Mirror Mandala
- Mathematical Rose (Rhodonea) Patterns
- Poincaré Disk Hyperbolic Tessellation
- Tron Lightcycle Trails
- 2-D Totalistic Cellular Automaton (Conway + variants)
- Gray-Scott Reaction-Diffusion
- Lindenmayer L-system + Turtle Rendering
- Particle-Spring Cloth (Verlet + Hooke)
- Perlin Streamlines
- Voronoi Diagram from Random Seeds
- Wolfram Elementary 1-D Cellular Automaton
- Domain Repetition — Inigo Quilez tile-with-warp
- Hash without Sine — Dave Hoskins hash art
- Improved Noise — Ken Perlin (SIGGRAPH 2002, faithful reimplementation)
- Pixel City — top-down procedural city
- Shane Flow Field — particles in an fBM flow
- Shane Organic Noise — layered Perlin with rotation and twist
- Hex Grid Tiling — axial-coord tessellation with fBM-filled cells
- IQ Domain Warping — fbm composed with itself at 2/3 levels
- IQ Mandelbox (2D edition) — iterated box-fold / ball-fold / scale / translate
- IQ Voronoi (cellular noise) — F1 / F2 distance field
- Lorenz Attractor (3D ODE) — strange-attractor trajectory with depth shading
- Menger Sponge, 2D Carpet edition — recursive 3x3 / centre-removal
- Animated FBM Nebula with Chromatic Aberration
- Atmospheric Perspective Landscape
- Bokeh Blur with Light Leaks
- Hash-driven Procedural City Skyline
- Recursive Spherical Displacement Wireframe
- Volumetric Clouds from Cellular + FBM
- Genetic Algorithm (Evolve Toward Target String)
- Lindenmayer L-System (Textbook Formulation)
- Mandelbrot Set (Escape-Time Fractal)
- Perlin Noise Flow Field
- Random Walk / Drunkard's Walk
- Reynolds Boids (Separation / Alignment / Cohesion)
- Stochastic Recursive Fractal Tree
- Wolfram Elementary 1-D CA (Textbook)
- Generative Type Letterforms
- Gray-Scott Reaction-Diffusion
- Median-Cut Color Quantizer
- Pixel Sort (Glitch Art)
- Sound-Reactive Particle Field (Synthetic Audio)
- Verlet Particle-Spring Network
- Voronoi Tessellation with Lloyd Relaxation
- Additive Waves — 3D Terrain
- Super-Ellipsoid Mesh
- Verlet Physics 3D — Mass-Spring Cloth
- Winged-Edge Mesh