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Sell → Pricing

Pricing & edition strategy

Price is the most consequential decision in a generative drop — more important than platform choice, more important than marketing window. Get the price right and the algorithm does the selling. Get it wrong and you burn the audience's confidence in your future work.

The pricing axes

Four knobs to set, three of which are decisions you can change per drop. The fourth — your reputation — accumulates across them.

The combination of those four numbers is your drop's identity. A 100-edition at 2 ETH with 100% curation says "every output is worthy." A 1 000-edition at 0.05 ETH with 40% curation says "the algorithm is the work; I curate the highlight reel." Neither is more correct than the other; they address different audiences.


The two extremes

Prestige

The $N 000 -$100 k drop

Small edition (5–50), high price (1–10 ETH per piece). You are selling scarcity of selection. The audience is established collectors. Marketing is one-to-one.

Volume

The $100-floor edition

Large edition (500–10 000), low price (0.01–0.1 ETH). You are selling breadth of reach. The audience is everyone. Marketing is one-to-many.

Most artists hit one of these on their first drop and never leave. The mistake is to assume the model you start with is the one you keep. A practice that starts with $100-floor editions can graduate to $5k 1/1 auctions once the audience is established — and vice versa, an auction-led practice can use $100-floor editions to onboard new collectors.

Revenue comparison

At 1 ETH ≈ $3 500 (mid-2026):

Model Edition Price Gross primary After 10% fee Per-collector economics
Auction 1/1 1 10 ETH 10 ETH 9 ETH One collector, high prestige
Curated 100 100 2 ETH 200 ETH 180 ETH Each collector owns a curated piece
Volume 1 000 1 000 0.05 ETH 50 ETH 45 ETH Low entry; broad base
Open mint 10 000 0.01 ETH 100 ETH 90 ETH Liquidity play; secondary is the story

The 100-edition at 2 ETH generates more revenue than the 10 000 at 0.01 ETH — but the open mint builds a collector base 100× larger, which compounds on secondary royalties. Neither is strictly better; they compound differently.


Worked example — 4 096 unique outputs

Your algorithm produces 4 096 distinguishable outputs (a 12-bit seed space). Three pricing strategies, with realistic numbers.

Option A — single auction of the rarest seed

Pick the seed that produced the most striking output (your "hero"), render it at 4K, and auction it as a 1/1. List at 10 ETH. The 4 095 other outputs you keep on the shelf — available for a future drop, or never released.

Option B — curated 100-of-1 at 2 ETH

Run the algorithm, curate 100 of the 4 096 outputs (the top 2.5% by your taste), render each, mint as an edition of 100. Burn the other 3 996 seeds (or hold them as reserve).

Option C — full algorithmic drop at 0.05 ETH

Mint all 4 096 outputs, with the algorithm on chain and each seed generating the artwork at mint time. Price at 0.05 ETH per piece.

Comparison

Strategy Revenue at 100% sell-through Revenue at 50% sell-through Audience impact Reputation impact
A — 1/1 auction 10 ETH 10 ETH (only 1 to sell) Negligible High prestige, no compounding
B — curated 100 200 ETH 100 ETH Medium (100 new holders) Strong — collectors see curation as the value
C — algorithmic 4 096 205 ETH 103 ETH Large (up to 4 096 holders) Depends on curation rate and tail quality

Options B and C have similar gross revenue at full sell-through, but the algorithmic drop (C) compounds harder on secondary — because there are 40× more tokens in the world, each paying you a royalty. See the royalty section below.


The settling problem

Drops rarely sell out at the price you wanted. The question isn't whether there will be unsold inventory — it's what you do with it.

Three options

  1. Burn the remainder. The unsold tokens are sent to 0x000...dead. Floor is established by the sold quantity alone. This is what Tyler Hobbs did with the unsold end of the Fidenza supply.
  2. Release at floor. Open the mint indefinitely at the original price, accepting that floor becomes the only pricing reference. Best when you can absorb the time cost of holding inventory.
  3. Roll into a future drop. Mint window closes, unsold tokens are reserved for a follow-on curated event (auction, allowlist, or re-mint at lower price). Preserves optionality but introduces holding cost.

The math on each:

Strategy Outcome at 60% sell-through Best when Risk
Burn Edition reduces to 60% of planned size; floor anchored at primary price. The piece is strong and the audience values scarcity. None — irreversible and clean.
Release at floor Floor slowly drifts toward primary as remaining inventory clears. You can wait months for the right buyers. Floor drift; secondary liquidates at lower price.
Roll forward Inventory held in artist's wallet; re-mint window set. You have a planned follow-on drop and audience growth. Holding cost; perception of "unsold."

Don't burn quietly

Whatever you do with unsold inventory, announce it on-chain and on social channels the day the mint closes. "We burnt 1 234 unsold tokens" is good news. "We silently released them at floor six months later" is the kind of disclosure that loses collector trust.


Royalties — ERC-2981

Secondary sales are where generative-art revenue compounds. ERC-2981 is the on-chain standard for declaring royalties.

How ERC-2981 works

The contract exposes a royaltyInfo(tokenId, salePrice) function that returns a recipient address and a basis-points cut (e.g. 500 = 5%). Marketplaces (OpenSea, Blur, Magic Eden, LooksRare, etc.) honour it automatically.

The artist receives the cut on every secondary sale, in the currency of that sale, with no manual claim required. Some marketplaces (especially on Solana and Tezos) use their own royalty mechanism; on Ethereum mainnet, ERC-2981 is dominant.

What royalty rate to set

Rate Pros Cons Audience signal
0% Maximises secondary liquidity (no friction for traders). No passive income from the drop. "Trader-friendly."
2.5% Standard for many 2024–26 drops; balances income with liquidity. Below industry norm for generative. "Fair."
5% Industry standard for generative art (Art Blocks default). Some marketplaces apply lower; a few traders avoid. "Aligned with artists."
7.5–10% Strong passive revenue; signals commitment to the practice. Higher friction; can reduce volume. "Long-term artist."
> 10% Defensive against wash trading for inflated volume. Most marketplaces cap effective enforcement; rare. "Reserved for blue-chip 1/1s."

For a first drop, 5% is the safe default. It matches what Art Blocks charges, what Manifold defaults to, and what most collectors expect from generative work. If your collector base is purely trader-driven (you can tell by the wallet distribution), 2.5% may move secondary volume meaningfully. If your collectors are long-term aligned (holders from previous drops), 7.5% compounds cleanly.

Royalty math, briefly

A 5% royalty on a 100-ETH secondary sale is 5 ETH. A 5% royalty on 50 small resales of 0.5 ETH each is 1.25 ETH total. Volume compounds; price per sale compounds. The combination — how many sales, at what price — is what determines the secondary income over the life of the collection.

Practical tip

Set the royalty at deploy time. Changing it later requires a contract migration or a Manifold extension update, both of which are noticeable on-chain and reduce collector confidence.


Pricing the algorithm itself

Most generative artists never sell the script. A few do.

When to license

Some practices license the algorithm to other artists for a flat fee + per-mint royalty. This works when:

What to charge

Realistic licensing numbers for a proven generative system (mid-2026):

License type Typical fee Royalty Exclusivity
Non-exclusive 5–25 ETH upfront 2.5% of licensee's primary sales None
Time-limited exclusive 25–100 ETH upfront 5% of primary sales 12–24 months
Full buyout 100–500+ ETH None Permanent

Full buyouts are rare in generative — the algorithm is the artist's practice, not a product. They happen when an artist exits the space or when a brand wants to anchor a campaign. Non-exclusive licenses are more common and tend to align both sides' interests.

This is not legal advice

License terms are a contract, and a poorly drafted one can outlive the algorithm's relevance. Use a lawyer. The numbers above are market references, not templates.


Pricing checklist

Next: the legal and tax basics at /sell/legal/, or pick a platform at /sell/platforms/.