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Source group · 8 artworks · 1 families

art blocks

Curated Art Blocks releases — long-form generative engines with on-chain provenance.

Path on disk: library_external/art_blocks/

Sample of Cherniak Ringers (Dmitri Cherniak — Ringers)

Cherniak Ringers (Dmitri Cherniak — Ringers)

art_blocks · CherniakRingers

An implementation of Dmitri Cherniak's *Ringers* algorithm (Art Blocks Curated, January 2021, 1,000 NFTs) — one of the most-cited generative-art projects of the NFT era, and the source of *Ringers #879* ('The Goose') and *Ringers #962* (acquired by LACMA).

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Sample of Chromie Squiggle (Snowfro / Cherniak — Squiggles)

Chromie Squiggle (Snowfro / Cherniak — Squiggles)

art_blocks · CherniakSquiggles

An implementation of the squiggle-generation kernel used in Snowfro's *Chromie Squiggle* (Art Blocks #0, November 2020) — the on-chain generative-art project that launched the Art Blocks platform itself and was the work Dmitri Cherniak cited (alongside *Genesis*) as his inspiration for Ringers.

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Sample of Genesis (DCA — Day-Zero Art Blocks)

Genesis (DCA — Day-Zero Art Blocks)

art_blocks · DcaGenesis

An interpretation of DCA's *Genesis* (Art Blocks #1, November 2020) — one of three Day-Zero collections (alongside Snowfro's Chromie Squiggle and Jeff Davis's Construction Token) that minted in the first 24 hours of the Art Blocks platform.

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Sample of Hobbs Flow Field (Tyler Hobbs — Incomplete Control / Fidenza)

Hobbs Flow Field (Tyler Hobbs — Incomplete Control / Fidenza)

art_blocks · HobbsFlowField

The canonical perlin-noise flow-field algorithm described by Tyler Hobbs in his 2020 essay 'Flow Fields', and the algorithmic backbone of his Art Blocks Curated works *Incomplete Control* (Bright Moments, 2021) and *Fidenza* (Art Blocks, 2021).

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Sample of Hobbs Watercolor Blob

Hobbs Watercolor Blob

art_blocks · HobbsWatercolorBlob

Layered translucent Gaussian blobs with watercolor-style alpha falloff.

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Sample of Hobbs Watercolor Edge (Tyler Hobbs — Soft Textures / Watercolor)

Hobbs Watercolor Edge (Tyler Hobbs — Soft Textures / Watercolor)

art_blocks · HobbsWatercolorEdge

An implementation of Tyler Hobbs' 2017 'watercolor' technique: a recursive polygon-deformation algorithm whose midpoints are jittered by Gaussian noise across many passes, then stacked with low alpha (4% per layer, 30–100 layers total) to produce the soft, ink-bleed look of wet pigment on paper.

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Sample of Penne 80s Vector (Aaron Penne — outrun perspective wireframe)

Penne 80s Vector (Aaron Penne — outrun perspective wireframe)

art_blocks · Penne80sVector

The 80s-synthwave outrun grid, the visual aesthetic Aaron Penne references in his generative-art practice (notably in *Apparitions* and his broader body of work).

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Sample of Penne Bones of the Earth (Aaron Penne — Apparitions)

Penne Bones of the Earth (Aaron Penne — Apparitions)

art_blocks · PenneBonesOfTheEarth

Aaron Penne's signature algorithm from *Apparitions* (Art Blocks Curated, March 2021) — 'drawing multiple straight lines across the screen, and perturbing them according to an underlying noise field.

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