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Source group · 6 artworks · 1 families

shader_legends_3

Source group: shader_legends_3.

Path on disk: library_external/shader_legends_3/

Sample of Animated FBM Nebula with Chromatic Aberration

Animated FBM Nebula with Chromatic Aberration

shader_legends_3 · AshleyGAnimNebula

A multi-coloured, slowly rotating cosmic gas cloud built from 5 layers of FBM noise at different scales, each layer rotated by a different angle that varies with time.

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Sample of Atmospheric Perspective Landscape

Atmospheric Perspective Landscape

shader_legends_3 · HubertyAtmospheric

A painterly 2D landscape built from depth-graded FBM bands: a soft sky gradient with a sun disc and cloud streaks, a low-amp haze band in the upper-middle, rolling green midground hills, and a sharp foreground silhouette of trees and grass.

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Sample of Bokeh Blur with Light Leaks

Bokeh Blur with Light Leaks

shader_legends_3 · TaterBokeh

A 2D bokeh effect built by stamping 50-200 soft Gaussian discs onto a near-black backdrop, each at a hash-determined centre, radius, and warm-to-cool colour.

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Sample of Hash-driven Procedural City Skyline

Hash-driven Procedural City Skyline

shader_legends_3 · DaveHoskinsHashCity

A 2D orthographic night-time cityscape whose per-column building heights come from 1D FBM noise and whose lit windows are a per-cell hash threshold.

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Sample of Recursive Spherical Displacement Wireframe

Recursive Spherical Displacement Wireframe

shader_legends_3 · IQDisplacementSphere

A wireframe sphere whose surface is recursively displaced by spherical harmonics of the form amp * sin(N * theta) * cos(M * phi), rendered as overlapping latitude and meridian polylines plus random surface dots.

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Sample of Volumetric Clouds from Cellular + FBM

Volumetric Clouds from Cellular + FBM

shader_legends_3 · BigWingsClouds

A painterly cumulus-cloud sky built from a Worley/cellular noise layer (cloud puffs) gated by a low-frequency FBM (large-scale cloud coverage) and a high-frequency FBM (in-cloud detail).

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